![]() ![]() However, something goes wrong during the procedure, and the player must navigate their own mind with the power of enforcing their perceptions onto the environment, hopefully finding a way to wake back up in reality. The plot of Superliminal focuses on an unnamed protagonist learning about dream therapy technology called "SomnaSculpt", capable of helping to deal with problems such as not accurately perceiving the problems of their life. A trailer for Superliminal can be found here, while a full run of the original version of The Museum of Simulation Technology recorded by Pillow Castle themselves can be found here. It is an expansion of a tech demo by Pillow Castle Games titled The Museum of Simulation Technology, adding a plot and utilizing different puzzles while retaining the same main gimmick: the size of any object the player can interact with, from chess pieces to the moon, can be changed by interacting with it and perceiving it differently (specifically, if you grab, say, a block and hold it up to a distant object such that they appear the same size, the block will actually become that size, and large, distant objects can be made small and near in the same manner). A Puzzle Game by Pillow Castle Games, released through the Epic Games digital store on November 12, 2019, then on Steam and GOG.com on November 5, 2020. Superliminal is Depth Deception: The Game. Glenn Pierce, and I'd like to tell you all about the game Superliminal. In this game, we can modify a few things to make that level a little less scary.Īlso, in some of the dark hallways - that's where you can find the stars. It seemed like the scare for the hill was more visual than anything. *Literally* felt nothing going down the first hill. So I rode it again, and this time I closed my eyes going up the first/beginning part of the coaster. There was one where the first hill was *so* scary, I didn't think I'd make it. ♥Ī great example would be rollar coasters, I like them and don't like them. * Might be able to turn the gamma up a bit to see better. * When it was too dark to see where I was going, I dragged one of those exit signs around (I made it huge) - it kinda helped. * Or better yet, minimize the screen! It'll be harder to see some stuff if the spooky hallway is a quarter of the entire monitor! Originally posted by VeeDragon:Thank you all for submitting your explanations! I'm bad with spooky things, so now i at least know what to expect But damn, was I spooked, and damn, was I not expecting it. I'm probably just writing this to vent after getting spooked, I'm aware. A warning along the lines of "short light horror section" would have conveyed things without people having to spoil themselves in this thread. I don't avoid frights just because I don't like them - my body can't really take them anymore, and there are people with different situations but similar limitations. But I did feel like it was unnecessary (although do respect that most players aren't like me), and that maybe something should be mentioned on the store page. It's just slamming doors, darkness, and red liquid, and if I can get through it with heart troubles, you probably can. Go for it unless you can't handle a single fright. If you're also a pansy, or someone who avoids frights for whatever reason, I'd still say its very mild. I'm also on heart meds due to heart failure in my 20s, so that may also have played a part. I've not played anything faster or scarier than portal 2 since the OG Unreal Tournament when I was 15, which might be why it felt so extreme. I think sometimes people who play horror games, or even adrenaline-heavy games, don't realise what these experiences are like to those who don't engage in games like that. ![]() But the jumpscares in that chapter really threw me - playing on headphones, alone in my house, I was more scared than I'd been in years. I'm not a horror game player, although I didn't think i was a total pansy. ![]() I'm not really sure what to make of this section, having played through it. ![]()
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